~ COUP AHOO ~

13

THIRTEEN

Don't roll thirteen.

You are done with the fleet. One sloop at a time, you take the channel. The only thing between you and the water is cargo — dice stacked on the deck. Their pips are hit points. Their count is how many balls you throw.

Do not let the hull read 13. Thirteen is not a score. It is a hole. A cursed ship wastes the first shot of every volley, and the sea keeps the pip.

Between fights: merchants, shipwrights, sailors in dinghies. Plate a crate and it shrugs damage. Hire a gunner and the first ball bites. Dump cargo in a storm if you have to. Empty decks sink.

Captain

Gunner

Shipwright

Lookout

The Hold is the lockbox under the floorboards. Trades on the token feed it. The best logged run of each watch can pull the prize. No keeper. Anyone may settle.

Ship & dice loop inspired by Coup Ahoo © Antti Haavikko (js13k). Hold, token and chain original. Sprites and song not ported.